![]() Part of the fun was having a bad guy appear in a totally unexpected place, which often required a specific bad guy photo to pose into that area. The appearance and number of enemies seems noticeably less hectic than in the arcade, and certainly less varied. In the Genesis, they simply pop out and stand with guns pointed for really awkward lengths of time before getting shot, or shooting you. The arcade villains would duck back behind the cover they came from if you shot near them without hitting them. I must admit being quite bummed about the lack of glass to shoot out, which made for satisfying mayhem in the arcade. You’ll still get a bloody bullet hole when you’ve get hit, suggesting you’ve been shot through the screen, but the hit effects on bad guys are far less red, and less suggestive of blood.įor various technical or lazy reasons, the Genesis port doesn’t show bullet holes in the environment, or features a single pane of glass anywhere in the game. The women robbers have been removed, because everyone knows shooting ladies isn’t nice. I guess that having people simply blink when shot makes them more like the pop-up targets that they, for all practical reasons, are in this game. This is still better than the SNES, which has no reaction frames, just the blinking, certainly for censorship reasons. In the Genesis, these have been culled to only the last frame of this reaction before they disappear – certainly to save space, and to save violence. In the arcade, bad guys you shot would run through a couple frames where they flung themselves around in reaction to getting hit, before freezing and blinking out of the game. Still, the list of differences between the Genesis port and the arcade is long and not particularly distinguished. Therefore, censorship in the home systems abounds, and plays out in the usual manner. All because the people you shot were digitized photographs of Konami USA employees playing dress-up. I remember this clearly, as it was right when Sega started their voluntary rating system, and this was one of (maybe even the) first MA-17 games. Except that somehow, in the transition from arcade to home system, somebody made a stink about the violence in the game. That’s the arcade version anyway, and the Genesis port retains the same ideas. Either way, a modern-day update to the FBI’s Hogan’s Alley only made good sense, and Lethal Enforcers is sort of the amped-up commercial version of that. I know it existed, I know it used lightguns, I’m just not sure if it was before or after LE. The officer would stand in front of a screen, get a piece of video setting up the situation, and would shoot or not shoot. I’m fairly to almost certain that another company besides Konami had made a video training system to sell to police departments before this game came out. ![]() You are to shoot anyone who brandishes a gun and announces their presence with “You Can’t Shoot Me!”, and not to shoot anyone who has no gun and says “Helllpp Meeee!” Proper justice dispensing will earn you promotions at the end of each level, along with the expected demotions for killing innocents. You have infinite ammo with which to dispatch them, and can occasionally find improved weapons to pick up and increase your chances of dispensing justice. They appear from strategic places about the level such as behind the teller counter, from the doorway, around the corner, and take potshots at you. Your enemies mostly come in either “stiff grey suit”, “ski mask”, or “bulky coat and sunglasses” varieties (all Konami employees, as I recall). 38 special in middle of a bank robbery, airport hijacking, drug bust, etc. However you want to explain it, you’ll be standing with a. You’re either tracking down an organized crime syndicate, or responding to a large number of coincidences take your pick. LE has you playing a detective of some sort, though you ultimately cause more homicides than you solve. So if you’ve seen a Dirty Harry or Lethal Weapon movie ever – any one of them will do – then you know what to expect from this game. You’ll pass the National Rubber Stamp Co about eight million times in the course of this chase. Regardless, I’m sure I’m not the only one who’s been standing in line, looking around at all the glass and places to hide, and drifted off into their own little mental action sequence. Lethal Enforcers is such an obvious spawn of 70’s – 80’s’s crime drama cinema that I remember standing in the arcade, looking at the cabinet for the first time, and thinking “It’s about time!” The first scene in the game is the robbery of a bank that looks exactly like the one from Heat – though, to be fair, I suppose all banks really look the same.
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